3 septembre pour Final Fantasy VIII ! Dommage qu’ils n’en aient pas profité pour annoncer la date du patch 1.1 qui règlera les problèmes de son. (Je blague, je blague.)
[bump] Je remonte ce topic pour faire remarquer que le jeu est désormais disponible dans certains fuseaux horaires en fonction du magasin sur lequel vous l’avez acheté (et au plus tard dans dix-huit heures pour les plus à l’ouest, comme Steam). Assez surpris de découvrir le logo Access Games au moment du boot ; dixit les nouveaux crédits, ce sont principalement eux qui se sont occupés des nouveaux modèles de persos, tandis que DotEmu s’est occupé du code.
[re-bump] Les bons tips de tonton Reddit. Je le colle ici car le rappel du fonctionnement exact des fadaises de jonctions et de recyclage des cartes fut bienvenu en ce qui me concerne. Respect à jamais pour Itō Hiroyuki génie total mais bon dieu mon pote qu’est-ce que t’avais fumé ce jour-là ?
A primer on how to “correctly” play Final Fantasy VIII
With Final Fantasy VIII launching tomorrow, I imagine that there’s going to be quite a lot of new blood picking up the game for the first time and coming to this sub. As a massive fan of FFVIII, I thought it would be a good idea to clear up how to “correctly” play the game, as the game’s unique battle system has chased away a lot of people, despite being my favorite part of the game. Below is a “short” primer on the myriad of systems forming the combat system, as well as the general ideology behind how you “should” play the game.
(EDIT: To be explicit, since there has been some confusion in the comments, this is advice on how to play the game optimally . It’ll minimize your grinding, minimize time spent watching repetitive battle animations, and maximize your moment-to-moment engagement. Essentially, it’s a guide on the ideology behind “breaking” the game. You CAN play FFVIII while just barely interacting with it’s systems, in which case you can just read the Basics section and move on.)
Additional tips are welcome in the comments, but please avoid giving specific advice such as “grind enemy X at location Y for this magic” without a spoiler tag, so that people who want to experiment can do so on their own!
- In most RPGs, your power level is determined by your character level first, and then equipment second. In FF8, neither of these factors contributes significantly to your strength; Your main source of power comes from “junctions.” The junction system is explained poorly, but it isn’t as complex as people make it out to be - In essence, “junctioning” is the act of assigning a magic spell to a character’s stat (e.g., Strength, Speed, Magic, etc). In FF8, magic spells are a consumable resource very much like standard items like Potions. You obtain these consumable spells through several different methods, which I will explain in the next section. So, to become stronger in FF8, you need to think about “how can I get stronger magic to junction to my stats,” as opposed to “how can I grind levels faster?” Throughout your entire playthrough, never ignore junctioning .
- To junction a spell to a stat, you must first junction a Guardian Force (GF) to that character. Each GF lets you junction to a unique pool of stats. For example, Ifrit lets you junction magic to your Strength stat. You can equip as many GFs as you want on a character. So, the optimal assignment of GFs to characters will depend on letting you junction to as many stats as possible. For example, say that we have three GFs: Ifrit (HP and Strength), Siren (Magic and Status Defense), and Quezacotl (HP and Magic). Here, you will want to assign Ifrit and Siren to one character, as they have no overlap in the stats they let you junction to, and Quezacotl to another character. This lets you use all six possible stat junctions. If you assigned both Ifrit and Quez to the same character, then one “HP Junction” ability is going to waste. (Note: This example is simplified, as these GFs have many more stat junctions than just the two I listed, but hopefully this gives you an idea of how to think about allotting GFs to characters.)
- In addition to letting you junction magic to stats, each GF also learns a series of other skills. These include passive things like increasing your Strength stat by 40%, as well as active things like the ability to refine certain spells from certain items (more on that later). To learn GF skills, you need AP (ability points). You get AP from defeating enemies in battle.
- FF8 uses level scaling. Enemies will scale their level to equal Squall’s level. (EDIT: From the comments, it’s based on average party level.)
HOW TO GET MAGIC
- You can obtain consumable magic through two main sources: By “drawing” from enemies and by “refining” consumable items. For most people who play through FF8 naively, they tend to focus on “drawing.” You draw magic from enemies by selecting the “Draw” command in battle, choosing a spell to draw from the enemy (each enemy has a fixed set of spells you can draw from), and then drawing a random number of spells from the enemy between 0 and 9. The exact number is based on the drawing character’s Magic stat, so if you want to go this method, you should junction the strongest possible magic you have to the character’s Magic stat. However, you draw between 0 and 9 magic per Draw, yet you can hold (and thus junction) a maximum of 100 of a particular spell. So, you can have up to 100 Curas junctioned to health per character. With three characters per battle, that means drawing 300 spells, with each Draw command drawing at most 9. As you can imagine, this takes a LONG time, and can be incredibly grindy. Playing the game this way is certainly feasible, but it takes patience.
- The other way to get consumable magic is by “refining” consumable items. Any experienced FF8 player will tell you that this is the optimal way to play the game. You can learn the ability to refine items from GFs. You can get these items from three sources: buying from shops, dropping/stealing from enemies, and refining cards (more on this last one in the next section). All of these sources can be useful.
CARDS AND CARD GAMES
- FF8 has a collectible card game mini-game called Triple Triad. You can get cards from two sources. The first is from challenging NPCs to Triple Triad and winning. You can challenge an NPC as many times as you want. Each card refines into an item, which in turn refines into magic. Cards in the early-game tend to have magic that is much stronger than what you can Draw from enemies.
- The second way to get cards is using the battle command Card, which is a skill learned by Quezacotl. This skill lets you turn enemies that you encounter into cards. Carding an enemy is like capturing Pokemon - The odds of success increase the lower the target’s HP is. Therefore, you want to lower the target’s HP without killing it, and then Card the enemy. Taking out an enemy this way will give you both a card and AP, but it will not give you XP . Quezacotl learns the ability Card Mod, which lets you turn cards into items, and these items can in turn be refined into magic.
BRINGING IT ALL TOGETHER
- If you’ve been paying attention, you may realize where this is going: Enemy strength is determined by their level (which is in turn determined by your level), but your effective power level is determined by your magic junctions, not your character level. Therefore, if you can find a way to keep your character level low while junctioning powerful magic to your characters, you will absolutely break the game. This is the core idea behind breaking FF8 . You want to avoid earning XP, but you want to collect strong magic to junction to stats and earn AP to learn GF skills . Avoiding XP is simple - Just don’t fight random encounters. Run away from battles, or equip the Encounter None (or Encounter Half) skill learned by the GF Diablo to completely get rid of random battles. To earn AP, you Card enemies (a skill learned by the GF Quezacotl) without killing them - This gets you the AP, but avoids the XP. Collecting strong magic without earning XP is done via the refine system - Note how refining is in no way, shape, or form dependent on the enemy’s level: All that matters is cards and items. If you combine these ideas, you absolutely break the game.